E-Portfolio 2 Elementalist
I created various levels throughout the last couple of weeks, the first set being levels for the digital prototype, which was difficult enough as it is since we didn't have enemies, so I had to create levels that focused on platforming, and it ended up being really difficult in the end, some parts were just too unforgiving for the playtesters. Due to the decision to have the map sized smaller, I had to create a new level from scratch, which did take some extra time as well. (one of the protoype levels) (the other one) I, alongside the other Level Designers Trevor and Jackie, helped out with the creation of a level tracker in order to help make tracking which levels are made easier to be done. After that, things started to slow down for me, I did apply a script to an enemy, but creating the two levels for the final build proved difficult as I didn't have the proper scripts for combat, and I was supposed to create the combat levels, so I couldn't test the level...