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Showing posts from April, 2020

E Portfolio 4

For the past two weeks I've been moving the different scenes into the master scene, where everything will be placed. This was a simple process of just moving the scenes in the right place. I then put in the proper camera and camera placements in order to see the scene, and, when transitioning from one room to the next, have the camera change into the next scene. Lastly, I fixed up some issues with scenes, and playtested them in order for it to look good and play well. There were some issues involving the cameras, as they didn't always work, or were in awkward places when looking at the scene, this was fixed, with help from one of the programmers, by moving around some of the cameras, and the location they are supposed to be looking at. There was also the issue where if you moved from one scene to another, the disappearing/reappearing platforms stayed disappeared, or they didn't disappeared. With the help from the programmers, I was able to get it fixed by slightly c...

E portfolio 3

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For this past couple few weeks, I've mostly been working one creating annotated maps for different levels in the Ghostly Gallows world, which is the final world in the Elementalist. This is the first level of this world, it's meant to be a simple environment where you can move around, and learn the base mechanic of this world, the disappearing platforms, which is marked by the lines that aren't connecting with each other This is one of the next levels to the right, it focuses on getting the right timing for the disappearing platforms. There are two ways you go about this level, to the right it multiple precise platforms and wall jumping opportunities for you to go up with, while to the right, are more platforms with disappearing platforms. the key of the room is in the center, inside a disappearing platform that you have to jump at the right time to get into. This room is a tricky room, with many opportunities to fall unless your careful, including many d...